SPYFALL - $24.99
Spyfall is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are (unique locations) – Except that one player receives the SPY card instead of the location. The Spy doesn’t know where he is, but wins the round if he can figure it out before he blows his cover!
Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully.
SPYFALL 2 - $24.99
The hit social party game of 2015 & 2016 is back with more of everything you loved about the first game! More players, more spies, more locations, and more terribly vague answers to half-baked questions!
SPYFALL: TIME TRAVEL - $24.99
The world of Spyfall has been turned upside down, like sand through an hourglass. The classic game of probing questions, clever answers, and lots of suspicions is back and it's heading to the past ... and the future!
Get ready to travel to memorable eras and locations across space and time! Expose a spy in a Neanderthal Cave or a Lunar Base. Avoid spilling secrets in an Old West Saloon, Leonardo's Studio, or a certain period of time in Spain that no one expects! Time is of the essence!
DC SPYFALL - 24.99
In this exciting variation on the social deduction game Spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, such as the Batcave, Daily Planet, or the Fortress of Solitude. The problem? One of them is secretly the Joker in disguise! In the intense 8-minute rounds, the non-Joker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while the Joker player tries to figure out the location before his or her identity is revealed! Players have to exhibit subtlety to deflect suspicion and help their side win.
Where the Joker goes, Harley Quinn usually follows! Each round, one player may have a Location Card with a Harley image, meaning he or she should try to feed the Joker player information, even without knowing that player’s identity! If the Joker player guesses the location, the two collaborators each score points. But if Harley was too obvious, the Super Heroes can turn the tables on them ...
Finally, the all-Joker deck gives each player a Joker card, so all of the questions and answers are based on absolutely nothing, since there is no location to reference at all. A crazy twist on an already crazy game!